Independent game & app studio

Worlds,forgeddifferently.

UnhingedForge turns raw ideas into games and apps with teeth—built through focused craft, honest collaboration, and a healthy amount of creative fire.

01 Independent by design
02 One founder, open crew
03 Currently forging

A studio at its first spark.

Small enough to stay sharp.
Hungry enough to swing big.

UnhingedForge is an independent development company for games and apps. Right now it begins with one founder—and a clear intention to grow alongside people who care deeply about the work.

This is the ground floor: no inflated headcount, no borrowed mythology, no pretending the journey is finished. Just an open forge, ambitious ideas, and an invitation to help shape what comes next.

Founder's noteSELF-TAUGHT
BY DESIGN

The road to the forge

It started with a dream—and no instruction manual.

Making video games has always been the dream. I did not begin with a formal background, an established team, or a clear map for how to get there. I began with curiosity, determination, and the willingness to learn what I did not yet understand.

I taught myself one challenge at a time: studying, building, making mistakes, and returning to the work with a better idea of what to try next. That process turned unfamiliar tools into practical skills—and an old ambition into something I could actively create.

UnhingedForge is the next step in that journey: an independent studio built to turn persistence into original games and apps. It represents how far self-teaching can carry an idea, and the belief that the strongest work is still ahead.

01

Build with intent

Every feature earns its place. Every detail serves the experience.

02

Stay a little unhinged

Safe ideas rarely make unforgettable worlds. We leave room for the strange.

03

Finish what we forge

Ambition matters. Discipline turns it into something people can play and use.

The first works

Currently being forged.

The doors are open before the first reveal. Games and apps are taking shape now; the work will be shown when it has earned the light.

The Registry ensemble inside a blacksteel archive lit by cyan rifts and ember-orange machinery
Pre-Release · Private Beta Prepared · Access Locked

Persistent Discord role-playing game

ROLL FOR REGRET

Cross fractured realms, build a life between them, and decide which mistakes are worth rewriting when every Regret Roll leaves a permanent debt behind.

Enter the Registry
DISCORD RPGPRE-RELEASE
Pre-Production · Technical Foundation · Access Locked · No Public Download

Local-first Palworld companion app

COMPALION

ComPALion helps Palworld players organize profiles, imports, maps, progression, plans, guides, and selected-character records without hosting or controlling a Palworld server.

View ComPALion
COMPANION APPPRE-PRODUCTION
Planning · Public Product Definition in Progress

Experimental software project

THE UNHINGED PROTOCOL

The Unhinged Protocol is an experimental UnhingedForge project whose public identity and product scope are still being defined.

Read the protocol status
PROJECT STATUSPLANNING

Tools at hand

Learning the craft. Building with purpose.

The toolkit is focused and practical: Godot and C# for building game systems, Blender for shaping 3D assets, and Git with Git LFS for keeping code and large project files organized as the work grows.

01Godot

Game engine

02C#

Gameplay & systems

03Blender

3D creation

04Git

Version control

05Git LFS

Large asset workflow

Creative direction

Worlds worth getting lost in.

UnhingedForge is drawn to experiences with room for discovery, meaningful progression, memorable action, and stories that can be shared with others—or owned entirely by one player.

RPGAction / AdventureOpen WorldMultiplayerSingle Player

Volunteers, collaborators & connections

Bring your craft.
Leave your mark.

At this stage, UnhingedForge is meeting volunteers, collaborators, and people across the game-development craft. These are early relationships—not formal job listings—with the hope that the right connections can grow alongside future projects.

01

Code

Gameplay, systems, tools, web, and the engineering that keeps ambitious ideas standing.

02

Art

2D, 3D, animation, VFX, and visual direction that gives every world a pulse.

03

Design

Mechanics, levels, UX, and the invisible choices that make an experience feel inevitable.

04

Story

Worldbuilding, characters, dialogue, and the narrative threads players carry with them.

05

Audio

Music, sound design, and the atmosphere that turns a screen into a place.

06

Production

The clear thinking, planning, and momentum that helps a small crew build something real.

Have a spark worth chasing?

Step up to the anvil.

unhingedservices@gmail.comDiscord — coming soon Follow the build on GitHub

Collaborators, future crew, and good ideas are always welcome.